Arknights The Complete Annihilation Guide

Total Annihilation is an intense combat mode where you grapple with 400 enemies, swarming in waves until they’re completely wiped out, or, alternatively, 10 of them manage to reach the Doctor. The mode is structured around a system of tiered rewards for each map, calculated by the number of the 400 enemies you manage to eliminate.

Total Annihilation Mode serves as a prime reservoir for Free Orundum, with an initial weekly earning of $1,200. As you progress through the stages and achieve higher tiered rewards, this sum can escalate to 1600. Each session of Total Annihilation presents Orundum rewards that directly correspond to the number of enemies exterminated. Cumulative totals from each run add up until the cap is hit, after which point no additional earnings can be generated. Even in cases where the stage is incomplete, Orundum will still be garnered and a fraction of energy will be restored, the precise amount being contingent on the tally of adversaries vanquished.

Building the Perfect Team for Total Annihilation Level 1

Vanguards, V1 and V2: It’s crucial to gear up with two skills – Vanguard recovery. Their primary role will be to obstruct two enemies while maximizing DP (deployment) recovery. Given the absence of any immediate threat of perishing, offense might just outweigh defense.

Defenders, D1 and D2: The team calls for two defenders. D1 should be capable of holding off a minimum of 3 foes. Superior protection is preferred. D2 can be any defender, even one that can obstruct two enemies is sufficient. Defenders are most vulnerable to hard-hitting adversaries that deal physical damage, hence, choosing warriors with high defense skills is prudent.

Medics, M1 and M2: It’s vital to incorporate at least two medics in the squad. Single-target healers are ideal for prioritizing healing of the main defender. M1 should be your strongest healer, with M2 serving as the weakest link.

Snipers, S1 and S2: Positioning two snipers on the field is beneficial. S1 should be the solitary air defense target, preferably with an expanded range, boasting high accuracy. Any sniper who can adequately fulfill their mission is apt for the role of S2.

Caster: Opt for a caster with a massive attack, for instance, Ifrit. Also, include one mage (F1) with an attack range two spaces ahead, such as Amia or Angelina.

Specialist: This card necessitates a hero capable of pushing enemies away. He should possess a skill level of at least 4.

Guard: Select any character with a potent 1-target attack, Melenta, for example.

The levels your operators require for success is largely dependent on the heroes you possess, their rarity, strengths, and other stats. A sound strategy is to have guards and casters that inflict substantial damage. Low-level vanguards and medics can also contribute to victory as success is largely skill-dependent. Attaining victory is possible even at low levels, but higher levels of the warrior and their skills simplify the journey to victory. If despite flawless execution you’re still failing, it might be wise to enhance your warriors. An exemplar team that could clinch a Level 1 Total Annihilation victory is depicted below.

Anticipated Challenges

We present several hurdles that might arise in the implementation of the strategy delineated in this guide. It’s advantageous to familiarize yourself with them to avoid blunders during the match.

  1. Enemy units bypassing the defenders: Enhancing the attack speed of C1 and S1 is required. Select explosion skills where possible and utilize them judiciously.
  2. Defenders being wiped out: Timing of defensive skills should coincide with periods of intense incoming damage.
  3. Defenders perishing despite their defensive skills: Upgrading defenders to 1 elite 11-20 level and increasing the skill level to 3-4 is necessary. Choose medic skills that provide mass healing.
  4. S2/G1 failing their assassination mission: If S2 gets eliminated, withdraw G1 after the first hit. If unsuccessful, another approach is to upgrade S2 to endure another hit.
  5. The hero who isn’t my protector falls first: Defenders must always be the last ones standing! Enemies prioritize attacking the most recently deployed warrior within their reach.

Tactics for Level 1 Total Annihilation

Step 1: Start by arranging your 1 formation as depicted in the figure below. Placement should follow the sequence listed below and can be implemented as soon as you’ve accrued sufficient DP.

Step 2: At this juncture, your actions are limitless. The next move will be at 305 kills when V1 is released to swap with a caster. V2 should also be switched with D2 as a formidable defender will soon emerge from the top right entrance.

Tactics for Level 1 Annihilation

Step 1: Initiate by arranging your initial formation, as illustrated in the corresponding diagram. The sequence of deployment is essential since enemies will aim for the operator placed last within their attack range. The suggested order can be: V1 – V2 – M1 – S1 – C1 – D1 – SP1 – M2.

Step 2: Your freedom of action reigns supreme here as the next crucial move only comes at the 305 kills mark. At this point, V1 is substituted with a caster. Also, it’s time to switch V2 for D2 as a robust defender will soon march in from the top right entrance.

Step 3: Around the 325 kills mark, expect a sudden influx of foes that could potentially overwhelm slow attacking heroes or medics. Therefore, be prepared to deploy your skills swiftly. When you reach 350 kills, two spell leaders and a lumberjack will make their appearance through the upper left door. It is advisable to wait until the spellcasters arrive at the third square with yellow and black stripes (identified with a white circle in the image below) to deploy your specialist. Afterward, focus on S2 and then G1 for the overkill.

Step 4: Upon defeating the lumberjack, disengage S2 and G1, and deploy V1 and V2 to manage the influx in the main lane. Bear in mind that your ranged Vanguard might not survive, and that’s completely fine.

Step 5: The Crownslayer will arrive and halt right in front of V1. After a brief pause, it will proceed to move up and to the left, then stop again momentarily. Subsequently, it will continue its course upwards and towards the right, targeting your D2. At this juncture, withdraw the remaining Vanguard and deploy G1 and F1 as shown in the figure below. The Crownslayer will employ its abilities to bypass your D2 and attack G1, where it will ultimately meet its demise.

Annihilation Lungmen Outskirts (Annihilation Level 2)

Team Composition:

Vanguards: Their primary role is to obstruct two adversaries and generate as much DP as possible. Hence, prioritize talents that enhance DP recovery.

Defenders: D1 must be capable of obstructing three enemies. Higher protection takes precedence over other considerations. Physical damage-dealing enemies pose the biggest threat, necessitating high defense skills.

Medics: The team should include M1, M2, and M3. A mass healer and two single-target healers are ideal, although three single-target healers may suffice.

Snipers: The team requires S1 and S2. S1 will be the sole anti-aircraft sniper target, while S2 can be an area or potent single-target sniper.

Caster: A powerful caster, C1, is necessary for delivering massive damage.

Specialists: The team needs SP1 and SP2, one for “pushing” and the other for “pulling”.

Guards: The team should include G1, and the more damage it can deliver to a single target, the better.

Additional warrior: A ranged hero who can hit one enemy, such as a caster, a sniper, or a support, should be included as F1.

Possible Problems and Solutions:

Infiltration of enemy troops past Kuora: A higher attack speed hero, such as S2 or C1, is needed. If necessary, use explosion skills at appropriate times.

Kuora’s death: It is crucial to ensure Kuora’s defensive skill is active during periods of heavy incoming damage. Level up Kuora to 40 elite and select medical skills that offer enhanced protection or mass healing.

SP1 dies when placed over an exit: Place SP1 in front of M1 to ensure survival.

Lack of attack speed to defeat the ghost leaders: This is normal. Ensure SP1 is correctly installed to push them out.

SP1 or S2 dies from the caster’s throw: Improve M1 to at least 1 elite level 40 and raise abilities to level 4 or 5.

Aerial drones penetrate north: Try rotating S1 up for additional air support.

High attack speed heroes or doctors die before the defender: The defender must be deployed last!

Lack of DP to follow the recommended deployment order: Have your Vanguard use skill 1 for more efficient and guaranteed DP over time.

Tactics for Annihilation Level 2

Step 1: Begin by setting up your initial formation, as depicted in the provided figure. The deployment of operators should follow the sequence V1 – C1 – S1 – SP1 – M1 – G1 – S2 – M2 – SP2 – D1. It’s crucial to place SP1 before M1 and to deploy D1 last. By the 155th kill, your entire team should be on the battlefield.

Step 2: After the 264th kill, when SP1 has dispatched the second ghost leader, you have a moment of reprieve. At this point, withdraw SP1 and replace with M3.

Step 3: Once SP1 is ready to be redeployed, withdraw V1.

Step 4: At the 325th kill, the dreaded Avenger (red mask with a katana) will approach your Cuora. The Avenger has a large health pool and begins to strike heavily when your operators have less than 50% health. Therefore, defensive skills are required for survival. There will be many threats at this point, so it’s advisable to use all your available skills. Around the 333rd kill, the last enemy (Avenger) is pulled into the pit of doom by SP2. If the center becomes chaotic and your team cannot keep up with high-attack enemies, place V1 in front or behind D1 to assist in blocking enemies. There will be one more Avenger around the 340th kill, so remember to use defensive skills at 50% health if needed. After the Avenger’s defeat, you should be within 350 kills. At this point, the spellcasting phase commences. Place SP2 such that it can pull the enemy’s lead mage into the bottom lane, within SP1’s push range. If not, SP1 is likely to die.

Step 5: After the caster is thrown into the abyss, withdraw SP2 for later use.

Step 6: Be prepared for another Avenger coming from above. Use all necessary skills to get through his low-health phase. Once most spellcasters have left the map and only one remains in the bottom lane, withdraw S2 and place F1 to assist with an overhead throw.

Step 7: Starting from approximately the 380th kill, two Avengers will appear and descend along the upper-middle lane. Be vigilant. When the two Red Masked Avengers reach near 50% health, activate Kuora’s defense skill and all your attack speed skills. They deal heavy damage and should be defeated before your defense skill expires. At around the 388th kill, the last of the spellcasters will be pushed into the abyss, and two large butchers will begin descending the middle paths. Withdraw SP1 and redeploy S2.

Annihilation Lungmen Downtown (Annihilation Level 3)

This is a challenging level, unlike the first two annihilation levels. The whole map is a straight line, which is hard to hold. After 350 kills, things get particularly difficult. Many methods can be used to clear this map, but almost all of them require specific operator combinations to succeed.

Team Composition:

Vanguards: The objective for V1 here is to block two enemies and generate as much DP as possible. It is recommended to select skills that restore DP.

Medics: M1 – A healer like Myrrh, capable of healing multiple targets, or Silena, having a wide healing range with her medical drone are very beneficial. M2 – A medic with mass healing.

Snipers: S1 – with a range of 3×5. S2 – targets air units. S3 – any sniper, even a 3-star sniper, will suffice.

Defenders: T1, T2, and T3: These are required to hold the three “lanes” in the center of Lungmen.

Common Problems:

My team dies after 350 kills! When you reach 350 kills, the difficulty increases significantly. You might need to ask a friend for help. If this doesn’t help, you may need to level up your operators.

How to handle the automatic crossbows? These can’t be killed or disabled. They inflict constant damage, meaning the operator placed at the rightmost of each lane must be within reach of a healer.

Drones are slipping through my defenses. This might indicate that you need to level up your snipers.

Master drones are killing my team. In this case, you might need to increase your snipers’ attack speed. Snipers are key to this map due to the large number of drones.

Tactics for Annihilation Level 3

Step 1: The sequence of operator deployment should be B1 – C1 – C2 – C3 – T1 – T3 – M1 – M2 – T2. This sequence might vary according to your squad composition, particularly the positioning of defenders and medics.

*T1 can be moved back for a better shooting time for S1 and S3. *T2 could be positioned further ahead or behind depending upon your healer. *V1 should be next to T2, regardless of T2’s position. *T3 should be adjacent to S2. However, T3 can be moved back if necessary. *As for medics, ensure all your operators fall within their area of influence.

Step 2: By the time you have killed about 68 enemies, the first crossbow appears. Deploy M1 in time to handle this. At about 84 kills, deploy T1 to handle the 2 red jetpacks that appear on the top lane.

Step 3: Once your entire team is deployed, you can balance enemy aggression by alternating the positions of V1, S2, and T3. This step is optional, but it helps to distribute damage evenly among your operators and makes M2’s healing more efficient.

Step 4: At 119 kills, invisible enemies including spellcasters attack. Be ready to summon skills as required. At about 200 kills, laser drones spawn. Trigger sniper skills for damage and medic skills for survivability.

Step 5: Laser drones continue to spawn at 225 kills, causing heavy damage. Monitor your operators closely and use skills as necessary.

Step 6: Bomb tails enter the field at 264 kills. If you have positioned your snipers correctly, these shouldn’t pose a threat.

Step 7: At 300 kills, deploy the master drone and use medic skills to keep your operators alive.

Step 8: At 340 kills, deploy two Art Master drones. Use medic skills if necessary. At 349 kills, a large butcher appears.

The final stage starts at 380 kills. This is the toughest part, featuring automatic crossbows, a line of Molotov brothers, Archmages, Art Master drones, and a wave of zombie scavengers. The Hammer Master appears with multiple hammers zigzagging towards the middle lane. These Hammers have high health, attack, and defense, and can stun your operators. They require immediate attention to prevent them from breaking your defense.

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